
Omen of Great Chaos - The Main God Disappears.
Ohn, having created the world, entrusted it to the five lower gods who created races respectively and allowed them to thrive. The first five races to be created--Humans, Giants, Elves, Halflings, and Dark Elves--developed land conferred upon them by the gods with the knowledge and skills acquired from the divinities. Ohn created dragons to station at the borders of each territory, and prevented cultures from blending with each race maintaining autonomous cultures.
Soon thereafter, a serious incident unfolded in the Human kingdom. KrauteDel Lagos usurped the throne upon assassinating the reigning king, his reprobate older brother. Kraute's 13-year reign drew to a close after the late son ousted him with a military subversion.
The prophet Haillok, an assistant to Kraute, left Human territory with a number of Humans, and headed to Bahran Island in northern Rohan Continent. They were the forefathers of the Dhan race.
Thereafter, peace ensued for a time. All races erected countries and constructed capitals perpetuating growth. In the Human kingdom, the Paladin system was institutionalized rooted in devout faith, and Giants cultivated warriors to protect their motherland from harsh nature. Elves trained in magic healing and spearheaded cultural development, and Halflings opened the path to cohabitation by living among animals. Dark Elves maximized magic power as a means of self-defense. Perfecting such autonomous cultures respectively, each race would ostensibly exist in quietude.
R.O.H.A.N.: Blood Feud is a massively multiplayer online role-playing game (MMORPG). The game is a rich and expansive persistent online world, set on the continent of R.O.H.A.N.: Blood Feud. The land is full of quests to embark upon, from simple to glorious. Friends and enemies will be made and lost, spectacular battles will be fought, and an abundance of unique game features will keep players on the edge of their gaming seats. There are many features of the game that set it apart from more traditional MMORPGs, including:
REVENGE: Players who have been slain in-game by another will have their killers automatically recorded on their "Hit List". Once resurrected, the slain can teleport to their killers for a chance at revenge.
TOWNSHIP BATTLES: In-game groups - called 'guilds' - have the opportunity to rule each town within R.O.H.A.N.: Blood Feud. Other guilds may wage civil war with the ruling guild, with the chance to gain control of their own. In addition to treasure & riches, the right to tax all commercial exchanges within the town for one week goes to the winner.
BUY & SELL SAFELY: There are several ways in which players can buy and sell goods within the game, including a website specially designed for player-to-player transactions.
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